One of the key aspects of both exploration and combat is elemental interaction. In order to bypass certain obstacles, you’ll need to draw on abilities or equipment to manipulate the terrain. You can also gain an advantage in combat by using certain combinations of elements.
The core elements are:
There are other less dominant elements as well, such as Slashing or Smashing. If you want to cut a rope, for example, you’ll need a slashing weapon like a sword or an axe. Similarly, smashing weapons let you break rocks or other barriers. In general, though, these elements are secondary.
For now let’s focus on the main ones. Here’s an example of how to use elements in combat:
This can be extremely effective if you get your enemies grouped in a pool of water. Additionally, any enemy you hit directly with a water effect will become ‘Wet’. That means they take extra damage from lightning and cold, but reduced damage from fire. Here are some status effects that elements can inflict:
Most status effects have upsides and downsides. Burning obviously inflicts fire damage on you regularly — but it also makes water and ice less harmful. Being Chilled reduces your movement, but protects you from fire, etc.
To explore the utility side of elements, let’s revisit that bridge we burned down in the first dev log.
If our character had a better Jump stat, he could just leap to the other side no problem. Instead we’ll have to come up with another solution. Being a Scholar, we can use our ice magic to freeze the water:
If we didn’t have that spell, though, we could resort to a more plebian solution — just grabbing the nearby planks and creating a makeshift bridge.
If we really want to be fancy, though, there is another solution! Taking note of the climbable vines to the left, we’ll cut some seeds down —
Of course, if we aren’t content with our new bridge, we can always undo our progress with a little more fire magic.