As I mentioned in the last dev log, my next game (codename: More Tactics) will allow you to fight in a group of 6 (up from Voidspire Tactics‘ 4-man team). You’ll form your squad from a large pool of characters that you recruit and train yourself.
To facilitate this, More Tactics is going to have some roguelike-ish elements. For example: certain areas will be procedurally generated, and your characters can permanently die if not healed in time. (It’s important to note: Revive spells aren’t necessary – any kind of healing will stop the death timer.)