Not long after Voidspire Tactics’ release, I noticed an issue with one of the combat mechanics. This has gone unnoticed by most players, but I think it’s an interesting example of how straightforward mechanics can cause unintended results.
In Voidspire Tactics, each character has an Act Timer that starts at 0, then slowly increments and fills up. Once it’s full, you get a turn. Most characters have 30 Act Time, fast characters might have 28, slower ones 31, etc.