Just like the last game I nitpicked, Axiom Verge is an exceptionally good game. It’s a platformer heavily inspired by Super Metroid, but with many of its own unique twists and fresh ideas. It’s clear a ton of love and care went into crafting it – but that certainly won’t stop me from complaining!
(WARNING – I’ll be discussing a handful of mechanics, tools, and enemies, so very minor spoilers are ahead.)
Legend of Grimrock 2 is a good game. Some might even say it’s a great game. I might even be one of those people. But why talk about how good it is, when I could complain about it instead?
To clarify – Grimrock 2 is an immersive dungeon crawler RPG. Think along the lines of Wizardry or Might and Magic, only updated for the modern age. For the most part, it’s lavishly designed and well balanced. The level design is solid and the pacing is pretty good.
But there are some places where it falls apart. I’m sure these places differ from person to person — this game focuses heavily on puzzles after all — but just in case there are any game design lessons to be learned here (and also for therapeutic reasons) I’m going to complain about 3 problem spots I found.
(WARNING — minor spoilers about specific puzzles and monsters!!)