A big factor in how tactical combat plays out is the movement range. Different ranges have pros and cons, some of which might not be too obvious. I recently had to decide what the typical movement range should be for my game, so I’d like to go over the possible options and how it affects combat.
Note: every turn you can move and attack (in either order). These observations may not apply to systems where you are more restricted (move then attack only) or less restricted (move -> attack -> keep moving). Continue Reading