Alvora Tactics, the psuedo-sequel to Voidspire Tactics, is finally released!
Not long after Voidspire Tactics’ release, I noticed an issue with one of the combat mechanics. This has gone unnoticed by most players, but I think it’s an interesting example of how straightforward mechanics can cause unintended results.
In Voidspire Tactics, each character has an Act Timer that starts at 0, then slowly increments and fills up. Once it’s full, you get a turn. Most characters have 30 Act Time, fast characters might have 28, slower ones 31, etc.
As I mentioned in the last dev log, my next game (codename: More Tactics) will allow you to fight in a group of 6 (up from Voidspire Tactics‘ 4-man team). You’ll form your squad from a large pool of characters that you recruit and train yourself.
To facilitate this, More Tactics is going to have some roguelike-ish elements. For example: certain areas will be procedurally generated, and your characters can permanently die if not healed in time. (It’s important to note: Revive spells aren’t necessary – any kind of healing will stop the death timer.)
Now that Voidspire Tactics has been out for 5 months, I’m happy to say it has made just enough for me to make another Tactics RPG! It’s going to be set in the same universe and use the same engine, but it won’t be a sequel. This isn’t the big official announcement; the name is still in the works. For now let’s call it More Tactics.
Just like the last game I nitpicked, Axiom Verge is an exceptionally good game. It’s a platformer heavily inspired by Super Metroid, but with many of its own unique twists and fresh ideas. It’s clear a ton of love and care went into crafting it – but that certainly won’t stop me from complaining!
(WARNING – I’ll be discussing a handful of mechanics, tools, and enemies, so very minor spoilers are ahead.)
It’s finally out! 2 years in the making, and I think it turned out pretty well. Even I still enjoy playing it, and after 2 years I ought to be sick of it. You can get it here!
Voidspire Tactics is now also available on Steam!
At some point I’d like to do a brief article on the Greenlight process, which was both simpler and more difficult than I expected.
Also check out the trailer! It has excellent music by Kevin Phetsomphou.